And for this dungeon-crawler’s swan-song, it’s a pretty good way to go out. I bet it’s the final game I play on that old Nintendo handheld. ConclusionĮtrian Odyssey Nexus feels like the finale for the series. It’s a lot of choice, and you need to know your Etrian Odyssey history to help figure out which classes you should assign your adventurers, based on the monsters you’ll find in a particular level of a labyrinth and the way classes work together. This may be too much for those of you (like me) who want a taste of everything and can’t stop themselves from this folly. The other Etrian Odyssey games don’t have 19 classes. And while I enjoy this level of challenge, others may not. Once I ditched my elemental mage for a Harbinger, a scythe-wielding badass that deals in debuffs and skill ailments to your foes, I sliced through their defenses and had no trouble exploring the floor and finding the next level.īut it took three different attempts to come up with a well-tuned party for that floor. And it was all my fault because it turns out I hadn’t found the ideal party composition for the monsters on that level of the dungeon. So far, I’ve had a number of party wipes. And I love it.Ībove: Map-making remains my favorite part of Etrian Odyssey. Now, some of you might not like or enjoy doing this, but for me, it’s a callback to playing RPGs as a child, pencil and graph paper in hand. And with my old man, it’s easier to track all of this with paper than my memory. And three of them are suited to resource gathering. Others are for when I find monsters weak to certain elements or skills. Elemental abilities (doing weapon or spell damage from fire, ice, and lightning).Resource abilities (who can Mine, Gather, and Take).This tracking involves party composition based on: So I made a paper list (yes, a spreadsheet would’ve worked better, but I play in bed, and I don’t want anything I can do work on invading the my bedroom sanctum). So, I needed a way to link names to class without going the route of naming the character that class (how gauche). You see, with 19 different character classes, I of course made one adventurer for each class. But I still use a notepad to track my party makeup. Now, the map-making tools on the 3DS’s second screen render these obsolete, at least when it comes to tracking your explorations. Years ago, RPG players drew maps on graph paper and made notes as they explored. For those of us who have been delving these deep dungeons for 12 years, it’s like that last Double-Stuffed Oreo in the bag. If it sounds overwhelming to an Etrian Odyssey rookie, I imagine it is. Some play into quests, like some insect eggs, and others are just there to make your life easier … or harder. The dungeon levels are about the same size, not counting the side dungeons, but so far, I’ve encountered a number of secret paths and other hidden discoveries. You open by dealing with a small starter dungeon, moving on to the real labyrinth before discovering another side dungeon. Your party can have five characters in it, so you can have a wide variety of parties. This final 3DS Etrian Odyssey has 19 classes, bringing in every role from the all of the past games … and introducing a new one, the Hero. Above: These critters aren’t cute and cuddly to me.
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